package modele;

import com.badlogic.gdx.math.Circle;
import com.badlogic.gdx.math.Vector2;

public abstract class Alien extends GameElement{

	protected Circle hitBox;
	protected int point=50;
	
	public Alien(Vector2 v, World w) {
		super(v, w);
		hitBox = new Circle(getPosition().x+getWidth()/2, getPosition().y+getHeight()/2, getHeight()/2);
	}

	public Circle getHitBox() {
		return hitBox;
	}

	public void setHitBox(Circle hitBox) {
		this.hitBox = hitBox;
	}

	public int getPoint() {
		return point;
	}

	public void setPoint(int point) {
		this.point = point;
	}

}
